It's official.
This has been a long time coming. In late 2017, gaming disorder became part of the 2018 draft of the International Classification of Diseases and then in mid-2018, it was included in the beta version of the 11th edition ICD.
Now, the World Health Organization (WHO) has recognized gaming disorder as an illness. The long-awaited decision was agreed by WHO member states at the agency’s 72nd World Health Assembly in Geneva, Switzerland.
According to WHO’s ICD-11, this is the definition and characterization of gaming disorder:
“A pattern of persistent or recurrent gaming behavior (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by:
In response, various Entertainment Associations from around the world, including the US, Canada, South Korea, Australia, and the UK, immediately called on the WHO to rethink its decision.
They wrote in a joint statement:
“Gaming disorder is not based on sufficiently robust evidence to justify its inclusion in one of the WHO’s most important norm-setting tools. The consequences of today’s action could be far-reaching, unintended, and to the detriment of those in need of genuine help.”
The organization confirmed that the ICD-11 will officially start on January 1, 2022.
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